Feng takes the initiative, opening fire on the armaments of one of the light corsairs.
Haborym v LT3 <Shoulders>: 8 + 1 = 9,
Great Success!, -2 Damage Levels
Haborym v LT3 <Head>: 3 + 1 = 4,
Minor Success, +1 to future attacks against LT3 Head
Two lasers lance towards the corsair, one dealing a direct hit to the missile array and the other glancing off the corsair's head, leaving a scorch mark.
Fred decides to take a more indirect approach for dealing with his opponents and moves to hack another of the Light Corsairs.
Forneus v LT4 <Hack Attempt>: 12,
Critical Threat!!, 12,
CRITICAL SUCCESS!!! - Absolute Control
The corsair gets exactly one message out - >>HELP! MY CORSAIR'S COMPUTER IS BEING HACKED!<< before Fred finds he has complete and total control of the mech. The pilot is sitting inside, unable to move his ship under his own power anymore, panicked and confused. "What's going on?! Guys?! GUYS?!"
With a burst of speed unmatchable by human technology, Rocs' Aile bolts across the battlefield, placing himself firmly within enemy lines as he attempts to cleave the massive railgun away from one of the heavy corsairs.
Barbas v HV2 <Right Arm>: 11 + 1 + 1 - 1 = 12 ,
Great Success!, -2 Damage Levels
Cutting through the right arm of the corsair like a hot knife through butter, the arm begins to shake, its ability to aim the heavy weapon diminished.
Dropping his jamming for a surprise attack, Jonas goes for the head of one of the light corsairs.
Leraje v LT1 <Head>: 9 + 1 = 10,
Great Success!, -2 Damage Levels
The energy causes a small explosion, and the head of the corsair looks to be in a bad state.
Sebastian decides to move forward to start using his target painter to help his onboard computers send targeting calculations to everyone...
Sabnock v LT2 <Target Painter>: 12,
Great Success!, Firing Solution 2 applied
And has great success, the data on the light corsair flowing through the Burning Star communications network.
Enrica sends a communication to Sebastian.
>> Hey, nice job, Seb - I bet if you used that in conjuction with the targeting computer you could use that target painter on a number of them, too. Keep up the good work! <<
Jomo moves forward, getting his space legs, and then opens fire on his targeted corsairs with a barrage of heavy missiles.
Vinea v Target Group:
v MD1 : 7 - 3 - 1 + 1 = 4
Minor Success, +1 to future attacks against MD1
v MD2: 10 - 3 + 1 - 1 = 7
Success!, -1 Damage Levels
v MD3: 2 - 3 + 1 - 1 = -1
Failure...v MD4: 8 - 3 + 1 - 1 = 5
Minor Success, +1 to future attacks against MD1
v LT5: 10 - 2 + 1 - 1 = 8
Success!, -1 Damage Levels
Two of the missiles find their mark, exploding right in the face of one of the Medium corsairs and the Light corsair. Two other medium corsairs are scorched by proximity to the exploding missiles, and one medium manages to get out of the way.
Biggs attempts to scan the last two corsairs again...
Romulus Scan LT5: 4 + 1 (Success!)
Romulus Scan LT6: 11 + 1 (Success!)
And succeeds, revealing the last two light corsairs to be armed in a similar fashion to their brethren. No surprises there.
Wedge opens fire on one of those two corsairs, attempting to cause as much damage to its targeting computer as he can.
Remus v LT6 <Head>: 7
Success!, -1 Damage Levels
Remus v LT6 <Head>: 7
Success!, -1 Damage Levels
Two well placed shots bring the head of the enemy mecha to a dangerous point.
Panicking from the sudden aggression, the Hunter Squad begins attacking.
The heavy corsairs, their only close range defenses being a small precision laser system, begin trying to fire are the speedy Aile.
HV1 v Barbas <Left Arm>: 1
BOTCH RISK!!! 5 - 1
No Botch, Failure...,
HV2 v Barbas <Right Arm>: 4 - 1
Failure...Barbas dances out of the way with ease, despite the proximity.
>> He--- the Aile --- us! <<
In response to the communication, two of the medium corsairs turn around and try to fire at Barbas' backside.
MD4 v Barbas <Wings>: 5- 1 - 2 = 2
Failure...MD2 v Barbas <Wings>: 6 - 1 - 2 = 3
Failure...However, Barbas is too nimble, and Rocs deflects the shots with his twin blades.
The other two Medium corsairs and one of the Light corsairs turn their attention to Fred, opening fire on the AI that just hacked their buddy.
MD3 v Forneus <Head>: 1
BOTCH RISK!!! 2
BOTCH!!! Weapon Malfunction
MD1 v Forneus <Head>: 10 - 1
Great Success!, -2 Damage Levels
LT3 v Forneus <Shoulders>: 5
Minor Success, +1 to future attacks against Forneus' Shoulders
The Gauss Rifle of one of the Corsairs malfunctions, causing it to shut down and leaving the corsair helpless. The other medium corsair, however, finds his mark, and Fred's computer system is damaged. The Light Corsair's attack on the hacking gear only leaves a small dent in Forneus' shoulders.
Two light corsairs panic as a mecha they did NOT get the chance to scan suddenly gets the drop on them. They begin swinging their melee weapons wildly...
LT1 v Leraje: 6 - 2 - 2 = 2
Failure...LT2 v Leraje: 6 - 2 - 1 = 3
Failure...And completely miss, unable to do any damage to the nimble light corsair.
Worried about the missiles coming from the strange behaving mecha, the last two light corsairs try to attack Jomo's arms.
LT5 v Vinea <Left Arm>: 5 - 1 - 1 = 3
Failure...LT6 v Vinea <Right Arm>: 11 - 1 = 10
Great Success!, -2 Damage Levels
One shot misses completely, while the other causes much of the metal on Vinea's arm to shatter away.
Enrica's voice comes over the intercoms.
>> Great work guys, they're distracted! Keep safe and put them down! <<
Code:
<-- FAR --- --- --- --- --- MED --- --- --- --- --- CLO -->
<-- --- --- HV1 --- MD1 --- LT1 LJE --- --- --- --- WDF -->
<-- --- --- HV2 BAR MD2 --- LT2 --- --- --- SBK DRN --- -->
<-- --- --- --- --- MD3 --- LT3 --- --- --- --- --- --- -->
<-- --- --- --- --- MD4 --- LT4 FRN --- --- --- --- HBR-->
<-- --- --- --- --- --- --- LT5 --- --- VIN --- --- --- -->
<-- --- --- --- --- --- --- LT6 --- --- REM --- --- ROM -->
Legend:
HV# - Unidentified Heavy Corsair
MD# - Unidentified Medium Corsair
LT# - Unidentified Light Corsair
WDF - White Dwarf
SBK - Sabnock
DRN - Drones
FRN - Forneus
LJE - Leraje
HBR - Haborym
VIN - Vinea
BAR - Barbas
ROM - Romulus
REM - Remus
--- - One Space
========================>
WHITE DWARF CREW
<========================
<== Fred (Forneus) ⇒
Boons: 1
Frame Condition:
GREENSlot Defense: 4/5 (-2 Defensive Bonus)
Frame Type: Light
Move: 5
<Left Arm Slot [
GREEN] <-> Right Arm Slot [
GREEN]> Laser Rifle (H/E, R:2-6, +1 Damage Range)
<Head Slot [
ORANGE]> Fred OS Onboard Computer Station (+2 bonus to all Sensor rolls)
<Body Slot [
GREEN]> Shock Protective Armor (X-2,K-1)
<Shoulder Slot [
GREEN, 1 Dent]> Hacking Gear (Melee Range, +1 bonus to Sensor Rolls for Hacking)
<Combat Knack> Space for One Passenger - May hold one (1) extra character; allied characters may add their Knack to Fred’s functionality; bonuses to performance if no passenger. (+1 move if no Passenger)
<== Jomo (Vinea) ==>
Boons: 1
Frame Condition:
GREENSlot Defense: 6/6 (-3 Defensive Bonus)
Frame Type: Medium
Move: 3
<Left Arm Slot [
GREEN] <-> Right Arm Slot [
ORANGE] <-> Shoulder Slot [
GREEN] > Heavy Missle Artillery (H/X, R:2-6, AOE)
<Head Slot [
GREEN]> Radar System (+1 bonus to all Sensor Rolls)
<Back Slot [
GREEN]> Chaff Launchers (X-1)
<Body Slot [
GREEN]> Shock Protective Armor (X-2, K-1)
<Combat Knack> Cluster One - A mysterious ability with unknown effects. +1 Bonus to all actions until its true powers are revealed.
<== Sebastian (Sabnock) ==>
Boons: 1
Frame Condition:
GREENSlot Defense: 7/7 (-3 Defensive Bonus)
Frame Type: Heavy
Move: 2
<Left Arm Slot [
GREEN]> Directional Jammer (Light Weapon, R:1-4, Sensor Roll to inflict Jam)
<Right Arm Slot [
GREEN]> Target Painter (Light Weapon, R:1-4, Sensor Roll to inflict Target Lock)
<Head Slot [
GREEN]> Drone Control System (+1 bonus to all Drone attacks)
<Back Slot [
GREEN] <-> Shoulder Slot [GREEN]> Drone Docking Port (Stores 4 Drones)
<Leg Slot [
GREEN]> Specialized Landing Gear (Melee Range, Harpoons and Magnetic Grips)
<Body Slot [
GREEN]> Crumple Buffering Armor (K-2, E-1)
<Combat Knack> Boarding Drones - All Corsair-type drones equipped have the additional trait “Anti-Ship” (Can attack Ships using Ship-To-Ship scaling rules so long as Corsair is at Distance 1 from the Ship)
<Drones> 4 Corsair Kinetic Drones (K)
<== Jonas (Leraje) ==>
Boons: 1
Frame Condition:
GREENSlot Defense: 5/5 (-2 Slot Defense)
Frame Type: Light
Move: 6
<Left Arm Slot [
GREEN]> Energy Pistol (L/E, R:1-4)
<Right Arm Slot [
GREEN]> Coilgun (L/K, R:1-4)
<Head Slot [
GREEN]> Omnidirectional Jammer (Opponent’s Sensor Rolls get -3 while active, cannot communicate with team)
<Leg Slot [
GREEN]> Booster Unit (Move + 1)
<Body Slot [
GREEN]> Deflection Shield Armor (E-2, X-1)
<Combat Knack> Redline Runner - Piloted Corsair has “Move +1”
<== Feng (Haborym) ==>
Boons: 1
Frame Condition:
GREENSlot Defense: 7/7 (-3 Defensive Bonus)
Frame Type: Heavy
Move: 2
<Left Arm Slot [
GREEN]> Plasmafaust (M/X, R:1)
<Right Arm Slot [
GREEN]> Laser Rifle (H/E, R:2-6)
<Head Slot [
GREEN]> Long Range Scanner (+1 to Sensor rolls, Boost range of Heavy weapon by 1)
<Back Slot [
GREEN]> Field Maintenance Unit (Spend action to repair one slot to
GREEN)
<Leg Slot [
GREEN]> Stabilizers (+1 to heavy weapon use)
<Shoulder Slot [
GREEN]> Missle Array (L/X, R:1-3, AOE, -1 SDR)
<Body Slot [
GREEN]> Titanium Reinforced Chest Armor (E/X/K -1)
<Combat Knack> Corpus Chassis - Direct Interface provides a +2 bonus to all sensor rolls and +1 bonus to all combat rolls (Sensor Rolls are used in long range combat as well as for various support devices, such as Multi-target lock-on)
<== Rocs (Hawkeye/Barbas) ==>
Boons: 1
Frame Condition:
GREENSlot Defense: 5/5 (-2 Defensive Bonus)
Frame Type: Aile
Move: 4 (6 in Dash)
<Left Arm Slot [
GREEN]> Vibroblade (M/K, R:1)
<Right Arm Slot [
GREEN]> Beamsaber (M/E, R:1)
<Head/Body Slot [
GREEN] <-> Wing Slot [
GREEN]> Stardance Armor (E/X/K -1)
<Flex Slot [
GREEN]> Break Boosters (Once per battle, cancel Critical Hit)
<Combat Knack> Turn the Path - +2 bonus for all ranged defense rolls, Bonus Deflection roll on successful dodge for redirecting attacks
<== Biggs (Romulus) ==>
Frame Condition:
GREENSlot Defense: 6/6 (-3 Defensive Bonus)
Frame Type: Medium
Move: 3
<Left Arm Slot [
GREEN] <-> Right Arm Slot [
GREEN]> Gauss Rifle (H/K, R:2-6, +1 Damage Range)
<Body Slot [
GREEN]> Deflection Shield Armor (E-2, X-1)
<Head Slot [
GREEN]> Radar System (+1 bonus to all Sensor Rolls)
<Shoulder Slot [
GREEN]> Missle Array (L/X, R:1-3, AOE, -1 SDR)
<Back Slot [
GREEN]> Field Maintenance Unit (Spend action to repair one slot to
GREEN)
<== Wedge (Remus) ==>
Frame Condition:
GREENSlot Defense: 6/6 (-3 Defensive Bonus)
Frame Type: Medium
Move: 3
<Left Arm Slot [
GREEN]> Energy Pistol (L/E, R:1-4)
<Right Arm Slot [
GREEN]> Vibroblade (M/K, R:1)
<Body Slot [
GREEN]> Deflection Shield Armor (E-2, X-1)
<Head Slot [
GREEN]> Radar System (+1 bonus to all Sensor Rolls)
<Shoulder Slot [
GREEN]> Missle Array (L/X, R:1-3, AOE, -1 SDR)
<Back Slot [
GREEN]> Field Maintenance Unit (Spend action to repair one slot to
GREEN)
<== White Dwarf ==>
Condition:
GREENShip Type: Dinghy
<Propulsion Bay
GREEN>
<Corsair Bay
GREEN>
>Ship - May only be Damaged by Corsair Weapons with Anti-Ship<
========================>
SDA HUNTER SQUAD
<========================
<== Heavy Corsair 1 ==>
Frame Condition:
GREENSlot Defense: 7/7 (-3 Defensive Bonus)
Frame Type: Heavy
Move: 2
>Identified<
<Left Arm Slot [
GREEN]> Tower Shield (Useful for sniping, E/K - 1)
<Right Arm Slot [
GREEN] <-> Back Slot [
GREEN] > Anti-Ship Railgun (H/K, R:3-8, +1 Damage Range, Anti-Ship, Slow Reload Rate)
<Head Slot [
GREEN]> Scope ( +1 to firing at long range )
<Leg Slot [
GREEN]> Stabilizers ( +1 to heavy weapon use )
<Shoulder Slot [
GREEN]> Precision Laser ( M/E, R:1 )
<Body Slot [
GREEN]> Titanium Reinforced Chest Armor (E/X/K -1)
<== Heavy Corsair 2 ==>
Frame Condition:
GREENSlot Defense: 6/7 (-3 Defensive Bonus)
Frame Type: Heavy
Move: 2
>Identified<
<Left Arm Slot [
GREEN]> Tower Shield (Useful for sniping, E/K - 1)
<Right Arm Slot [
ORANGE] <-> Back Slot [
GREEN] > Anti-Ship Railgun (H/K, R:3-8, +1 Damage Range, Anti-Ship, Slow Reload Rate)
<Head Slot [
GREEN]> Scope ( +1 to firing at long range )
<Leg Slot [
GREEN]> Stabilizers ( +1 to heavy weapon use )
<Shoulder Slot [
GREEN]> Precision Laser ( M/E, R:1 )
<Body Slot [
GREEN]> Titanium Reinforced Chest Armor (E/X/K -1)
<== Medium Corsair 1 ==>
Frame Condition:
GREEN1 Dent
Slot Defense: 6/6 (-3 Defensive Bonus)
Frame Type: Medium
Move: 3
>Identified<
<Left Arm Slot [
GREEN] <-> Right Arm Slot [
GREEN]> Gauss Rifle (H/K, R:2-6, +1 Damage Range)
<Body Slot [
GREEN]> Deflection Shield Armor (E-2, X-1)
<Head Slot [
GREEN]> Radar System (+1 bonus to all Sensor Rolls)
<Shoulder Slot [
GREEN]> Missle Array (L/X, R:1-3, AOE, -1 SDR)
<Back Slot [
GREEN]> Field Maintenance Unit (Spend action to repair one slot to
GREEN)
<== Medium Corsair 2 ==>
Frame Condition:
YELLOWSlot Defense: 6/6 (-3 Defensive Bonus)
Frame Type: Medium
Move: 3
>Identified<
<Left Arm Slot [
GREEN]> Energy Pistol (L/E, R:1-4)
<Right Arm Slot [
GREEN]> Vibroblade (M/K, R:1)
<Body Slot [
GREEN]> Deflection Shield Armor (E-2, X-1)
<Head Slot [
GREEN]> Radar System (+1 bonus to all Sensor Rolls)
<Shoulder Slot [
GREEN]> Missle Array (L/X, R:1-3, AOE, -1 SDR)
<Back Slot [
GREEN]> Field Maintenance Unit (Spend action to repair one slot to
GREEN)
<== Medium Corsair 3 ==>
Frame Condition:
GREENSlot Defense: 6/6 (-3 Defensive Bonus)
Frame Type: Medium
Move: 3
>Identified<
<Left Arm Slot [
GREEN] <-> Right Arm Slot [
GREEN]> Gauss Rifle (H/K, R:2-6, +1 Damage Range) <MALFUNCTION - Cannot fire for 2 turns>
<Body Slot [
GREEN]> Deflection Shield Armor (E-2, X-1)
<Head Slot [
GREEN]> Radar System (+1 bonus to all Sensor Rolls)
<Shoulder Slot [
GREEN]> Missle Array (L/X, R:1-3, AOE, -1 SDR)
<Back Slot [
GREEN]> Field Maintenance Unit (Spend action to repair one slot to
GREEN)
<== Medium Corsair 4 ==>
Frame Condition:
GREEN1 Dent
Slot Defense: 6/6 (-3 Defensive Bonus)
Frame Type: Medium
Move: 3
> Identified <
<Left Arm Slot [
GREEN]> Energy Pistol (L/E, R:1-4)
<Right Arm Slot [
GREEN]> Vibroblade (M/K, R:1)
<Body Slot [
GREEN]> Deflection Shield Armor (E-2, X-1)
<Head Slot [
GREEN]> Radar System (+1 bonus to all Sensor Rolls)
<Shoulder Slot [
GREEN]> Missle Array (L/X, R:1-3, AOE, -1 SDR)
<Back Slot [
GREEN]> Field Maintenance Unit (Spend action to repair one slot to
GREEN)
<== Light Corsair 1 ==>
Frame Condition:
GREENSlot Defense: 5/5 (-2 Slot Defense)
Frame Type: Light
Move: 4
>Identified<
<Left Arm Slot [
GREEN]> Beamsaber (M/E, R:1)
<Right Arm Slot [
GREEN]> Coilgun (L/K, R:1-4)
<Head Slot [
ORANGE]> Targeting Computer ( Sensor Roll to inflict Target Lock )
<Shoulders Slot [
GREEN]> Light Missle Array (L/X, R: 1-3, -1 SDR)
<Body Slot [
GREEN]> Deflection Shield Armor (E-2, X-1)
<== Light Corsair 2 ==>
Frame Condition:
GREENSlot Defense: 5/5 (-2 Slot Defense)
Frame Type: Light
Move: 4
>Identified<
<Left Arm Slot [
GREEN]> Hammer Fist (M/X, R:1)
<Right Arm Slot [
GREEN]> Coilgun (L/K, R:1-4)
<Head Slot [
GREEN]> Targeting Computer ( Sensor Roll to inflict Target Lock )
<Shoulders Slot [
GREEN]> Light Missle Array (L/X, R: 1-3, -1 SDR)
<Body Slot [
GREEN]> Crumple Buffer Armor (K-2, E-1)
> Firing Solution 2 - All in communication get +4 to attack targets on Light Corsair 2 <
<== Light Corsair 3 ==>
Frame Condition:
GREENSlot Defense: 4/5 (-2 Slot Defense)
Frame Type: Light
Move: 4
>Identified<
<Left Arm Slot [
GREEN]> Vibroblade (M/K, R:1)
<Right Arm Slot [
GREEN]> Energy Pistol (L/E, R:1-4)
<Head Slot [
GREEN, 1 Dent]> Targeting Computer ( Sensor Roll to inflict Target Lock )
<Shoulders Slot [
ORANGE]> Light Missle Array (L/X, R: 1-3, -1 SDR)
<Body Slot [
GREEN]> Shock Protective Armor (X-2, K-1)
<== Light Corsair 4 ==>
Frame Condition:
GREENSlot Defense: 5/5 (-2 Slot Defense)
Frame Type: Light
Move: 4
>Identified<
<Left Arm Slot [
GREEN]> Hammer Fist (M/X, R:1)
<Right Arm Slot [
GREEN]> Coilgun (L/K, R:1-4)
<Head Slot [
GREEN]> Targeting Computer ( Sensor Roll to inflict Target Lock )
<Shoulders Slot [
GREEN]> Light Missle Array (L/X, R: 1-3, -1 SDR)
<Body Slot [
GREEN]> Crumple Buffer Armor (K-2, E-1)
>> Under control of FredOS <<
<== Light Corsair 5 ==>
Frame Condition:
YELLOWSlot Defense: 5/5 (-2 Slot Defense)
Frame Type: Light
Move: 4
>Identified<
<Left Arm Slot [
GREEN]> Beamsaber (M/E, R:1)
<Right Arm Slot [
GREEN]> Coilgun (L/K, R:1-4)
<Head Slot [
GREEN]> Targeting Computer ( Sensor Roll to inflict Target Lock )
<Shoulders Slot [
GREEN]> Light Missle Array (L/X, R: 1-3, -1 SDR)
<Body Slot [
GREEN]> Deflection Shield Armor (E-2, X-1)
<== Light Corsair 6 ==>
Frame Condition:
GREENSlot Defense: 4/5 (-2 Slot Defense)
Frame Type: Light
Move: 4
>Identified<
<Left Arm Slot [
GREEN]> Vibroblade (M/K, R:1)
<Right Arm Slot [
GREEN]> Energy Pistol (L/E, R:1-4)
<Head Slot [
ORANGE, 1 Dent]> Targeting Computer ( Sensor Roll to inflict Target Lock )
<Shoulders Slot [
GREEN]> Light Missle Array (L/X, R: 1-3, -1 SDR)
<Body Slot [
GREEN]> Shock Protective Armor (X-2, K-1)