Forum    Search    FAQ

Board index » RPG Forums » Guided RPG




Post new topic  This topic is locked, you cannot edit posts or make further replies.  [ 148 posts ] 
 
Author Message
 Post Posted: Thu Mar 21, 2013 12:46 am 
User avatar
Offline
Joined: Sun Jun 03, 2012 12:45 am
Posts: 255
Location: Tejas
Jomo holds onto the Shatti valiantly, despite his incredible shock at the surge of emotion and power displayed by the crew's doctor. His muscles strain, and veins bulge as he exerts as much force as he can to keep restraining Rocs. When the doctor finally goes limp, Jomo sighs, and loosens his grip, slightly. "Sorry, Doc." He says with a frown. "You say you owe the captain, but I'll bet he doesn't see it that way. I do know that there's far far more people who owe you." Jomo readjusts his grip, and then lifts Rocs into the air, slinging the Shatti's body over one of Jomo's broad shoulders, wrapping his arm around the torso to prevent too much struggling, and using his other arm to keep hold of Rocs' legs. "You're gonna be fine, Doctor Rocs. And Captain Rojo will be fine too. You'll see. If anyone can make it out of this, it's the captain." There's confidence in his voice, but Jomo's expression shows uncertainty in his smile.

Top 
   
 
 Post Posted: Sun Mar 24, 2013 11:17 pm 
User avatar
Offline
Joined: Mon Sep 09, 2002 12:00 am
Posts: 3580
Website: http://wtf.animeblogger.net
AOL: JaredTosanu
Location: The ultimate evil, with hot and cold running water!
Jonas nods, his face a mix of uncertainties. After hearing the message, he winces. "That's.....thats incredibly hard to do right. We have to get out of here now to give him even a chance of having enough time. I'm the new guy, you're the officer. do you know a faster route!?"

Top 
   
 
 Post Posted: Sat Jun 01, 2013 1:58 pm 
Evil Game Minister of DOOM!
User avatar
Offline
Joined: Sat Mar 15, 2003 12:00 am
Posts: 2244
Website: http://wtf.animeblogger.net
AOL: NekoFlashblade
Location: Current Mood: KILL ALL HUMANS
Enrica turns and snaps at Jonas. "I'M TAKING THE FASTEST ROUTE I KNOW! Would you pipe down for a se-" Suddenly, the ship is rocked by another barrage, and Enrica jumps instinctively to protect the young pilot, holding him close. The barrage ending, she pushes Jonas out and says, "Please... just, trust Rojo... Okay?" Her ordinarily tough demeanor seems on the verge of breaking down at any moment. She gets up, dragging Jonas by the hand, and continues the sprint to the hangar.

---------------------------------------

At the Engine Room, Rojo sees Feng's message as he opens the door. He pauses somberly before he begins the process. He shoots a personal message to Feng as he begins "I will try, Feng... but right now, focus on completing our job. You still have the Swara Pulsar... go to Pandemonium and get in contact with Jagjit Karishma. Enrica should be able to recognize him." With that, he begins overriding safety protocols on all the engines. The room burns as the engines flare past their usual safe operating parameters...

---------------------------------------

Fred finds his Corsair where he left it, on the underside of the White Dwarf. Inside the shuttle is his cardboard box bot, safe and sound. Corsairs and smaller shuttles are launching from the hangar bay, trying to take advantage in the lull of the firing. Jomo appears, carrying Rocs with him, and Feng appears shortly thereafter. All their Corsairs are still loaded on the White Dwarf.

Enrica rushes in with some of the bridge crew and Jonas. "ALRIGHT! THE WHITE DWARF WILL BE LEAVING AS SOON AS WE UNLOAD THE CAPTAIN'S CORSAIR FROM IT!" She pushes everyone up the ramp, then heads back out and jumps up to Rojo's corsair. "You'd better make it out, you jerk!" She uncouples the restraints and lowers it so it touches the ground. With that, she hops back in to the White Dwarf and takes the controls.

"ALL ABOARD!? LET'S GO!"

The White Dwarf's engines flare, and it rockets out, leaving behind a hangar that is empty save for a single corsair...

-------------------------------------

Rojo puts the finishing touches on the override, then issues a command to the computer. "On my remote signal, initiate hypershort fold procedure using the parameters given." He then kicks in to a run and starts heading back to the Hangar...

------------------------------------

Out in the inky black ocean of space, those on board the White Dwarf can finally get a good look at the Carina.

The massive red vessel floats with the eerie silence that space imparts. It is angular, many times larger than the Supernova, giving an almost unreal feeling, as though something so big and horrifying shouldn't even exist. It turns slowly, its armaments silent... pointing its front bow towards the fleeing crew, where three sinister looking wave motion cannons are charging energy...

-------------------------------------

Rojo runs in to the hangar and sees his Corsair ready for him. With a smile, he says, "Thanks, Enrica..." however, his eyes widen. "Wait... it's been too long since the last barrage... are they firing the Canopus?"

-------------------------------------

"Admiral Fuerrot! The Canopus Anti-Fleet cannon array is 1 minute away from a full charge!"

"Good. Fire as soon as the charge is complete. I don't want a single pirate escaping. Incinerate them all!"

--------------------------------------

Rojo runs to the nearest window. "No... it's not even a minute away from fully charged... I can't let that thing fire..."

--------------------------------------

"Thirty seconds to full charge!"

--------------------------------------

Rojo raises his hand. "On my mark -"

--------------------------------------

"Twenty five!"

---------------------------------------

A tear falls from Rojo's eyes.

---------------------------------------

"Twenty!"

---------------------------------------

"INITIATE HYPERSHORT FOLD SEQUENCE NOW!"

---------------------------------------

On board the White Dwarf, everyone watches in silence. The cannons are now aimed in the general direction of the escaping pirates, and the energy charging in to them seems to be ready to burst. When suddenly, space seems to warp around the Supernova.

Space bends, twists, shatters, and suddenly the Supernova is stretched with it, lancing almost instantly across the dark sea, thrusting a large spike directly in to the gaping maw of the Carina. The Supernova, stressed from the sudden warping of space and time, violently explodes, and with it all three cannons are no longer able to sustain their charge and release the energy inward. The explosion continues to rocket through the Carina, eventually exploding out the other end, scuttling the engines.

----------------------------------------

RED ALERT

RED ALERT


"ADMIRAL FUERROT! WE'RE RECEIVING REPORTS OF MULTIPLE SECTIONS BEING DESTROYED!"

"OUR FOLD SENSORS ARE REACTING TO A RIP IN SPACETIME ORIGINATING FROM TARGET ALPHA!"

"What?! THAT FOOL! HE DIDN'T-"

With a low growl, Fuerrot stares at the screens.

"Plan Foxtrot - all available Corsairs in the Hunter Squad, prepare to give chase to fleeing pirates. Put in a request for salvage with MSF Central."

----------------------------------

The sight on board the White Dwarf is awe inspiring and stomach churning; space has warped and contorted, the energy of the blast creating a line of energy, burning brightly from where the Supernova was and through the Carina. There is a heavy silence, which is shortly broken by Enrica.

"All hands with available Corsairs, get in your flight suits and get them ready for combat. Standard procedure in this extreme scenario will call for teams of corsairs to assault us. The White Dwarf lacks armaments... you all will need to fight."

Top 
   
 
 Post Posted: Sat Jun 01, 2013 2:29 pm 
User avatar
Offline
Joined: Wed May 15, 2002 12:00 am
Posts: 11381
It looks like a mistake at first, something done by accident in the stress of takeoff. A single corsair drops, unmoving, from under the White Dwarf. There's no way a crewman could have got into there from the shuttle. Sure, perhaps someone could have put himself in there before the shuttle took off; but why, when there are so many corsairs ready to be used in the shuttle, ready to step from more conventional exits?

The corsair's eyes light up, as more internal systems come online. Weapons, shields, and a couple of unique little physical-override tools prepare themselves for use.

Though it handles like a much lighter model, it's pretty clear that Fred's corsair is powered up and ready to defend itself.

Even damaged, the Dreadnaught looks like such a tempting takeover target... if Fred can but get himself into physical contact with its main computer core for long enough...

Top 
   
 
 Post Posted: Sun Jun 02, 2013 2:59 pm 
Evil Game Minister of DOOM!
User avatar
Offline
Joined: Fri Apr 26, 2002 12:00 am
Posts: 3848
AOL: Draco+Ignifer
Location: Earth to earth. Ashes to ashes, dust to dust. Illusions to illusions. And dreams to dreams.
Feng feels the buzz of the Captain's message as she runs to the White Dwarf, but she has no time to review it until the evacuation is complete. Once she's safely on the Lifeboat, she's finally able to take a look over it, and shakes her head in annoyance. She's about to respond, when she sees space itself twist and warp, and the Supernova rip through the seemingly-indestructible Carina like a hot laser through butter. Her mouth drops open, and before she can stop herself, tears begin to run down her face. As Enrica orders them to their Corsairs, she doesn't even register it - she continues staring into the dispersing cloud of energy in shock. Her face then contorts into a furious grimace, and she grips her wrench so hard the servos in her hand begin to whine. "You'd better get your *** back here as soon as you can," she growls, "because if you don't, I'm going to drag you out of hell, beat you to death, and then ****ing DO IT ALL OVER AGAIN!"

She then flips around, throws up a salute to Enrica, and says "On my way, boss!" With all the power her mechanical legs can gather, she flings herself through the corridors, pausing only to head to the lockers to put on her personal flight-suit. Torso now covered in the pressurized material, pressure rings locked around her limbs to keep them safe, she reaches the hangar bay, stopping at the massive, crimson-and-gold form of her Corsair. She quickly runs through the external checks, then opens the machine up and sits in its cockpit.

"Time to wake up, Haborym."

Metal plates on the joints of her shoulders and hips then open up, and the limbs discouple themselves from her almost completely, still attached by only a set of extended connection cables. In their place, the now-empty sockets are met by metal cables extending from Haborym which slide into the connection ports and lock into them. A fifth cable then slides down from the top of her machine's cockpit, entering a port on the center of her flight helmet, at the same time as Feng's inorganic eye dialates open, revealing the circuitry beneath. Wires then from her helmet, entering this new port, while she closes her organic eye in preparation for their connection. As soon as everything is connected, Feng's entire body jerks, and then goes completely still, as if in the throes of sleep paralysis. Haborym, on the other hand, now stands up from the crouching position it was stored in, then lifts its arms over its head and extends its shoulders as if it was stretching. It curls and uncurls each finger, twists its torso a couple of times, shakes and taps each leg, then nods.

>>Alright, ********, time to learn why you don't **** with the Supernova!<<

Top 
   
 
 Post Posted: Sun Jun 02, 2013 9:06 pm 
Evil Game Minister of DOOM!
User avatar
Offline
Joined: Thu Nov 14, 2002 12:00 am
Posts: 4426
AOL: FrozenFire2k1
Location: Kampai!!
Rocs wakes just in time to see the Supernova stretch outwards and warp directly into the Carina, exploding on impact. An unnatural silence falls around Rocs as he gets to his feet. Without a word, without so much as the sound of a footfall he glides over to his Aile and sings the code... the tones are the same, but somehow his song is a dirge; dark and mournful.

Rocs slides inside, ignoring his normal pre-launching patterns as Hawkeye springs to life... the first thing it does is tremble, it's head hanging and it's chest heaving - silently sobbing. "Enrica," this may be the first time Rocs has ever simply used her name without Madam or sir in front of it, "I will return shortly. I need to go preform an amputation..."

Rocs launches his Hawkeye into space. Silently he floats towards the enemy and sends out a simple announcement on all the air waves

>>Fuerrot. This is Doctor Rocs of the Burning Star. I am Captain Rojo's personal... I am his family. His friend. His brother. His son. You will order your men to surrender and I swear by the Wings of the Shatti no harm will come to them.

>>Refuse me... and I will not be held responsible for the end of their careers.

>>Come now. You have an appointment with your Doctor...

Top 
   
 
 Post Posted: Mon Jun 03, 2013 5:17 am 
Gatekeeper of Niftiness
User avatar
Offline
Joined: Sat Feb 09, 2008 12:16 am
Posts: 9081
Location: Praise be to the sticky elastic bands of the Healing Gauze
Sebastian hops down into his Heavy Corsair, Sabnock, and starts launch preparations from the White Dwarf. He was still working on the prototype Corsair drones he'd been trying to get to work and hadn't yet had time to install anything more than an Arc Welder and basic low tier Plasma Cannons. Sebastian is also hoping they'll actually launch from Sabnock's back mounted Drone Bay and Command Module without blowing a hole in the Corsair's hull. No promises on any of it actually working as planned, but now was as good a time as any for a new trial run.

>>The survival of the Supernova's crew takes top priority!<<
Sebastian yells, tears streaming down his face and onto the cockpit control panel.
>>Don't let the Captain's efforts be in vain! ALL SURVIVING CORSAIR PILOTS OF THE BURNING STAR PIRATES! RALLY BEHIND ME AND DEFEND THE RETREATING CREW WITH YOUR LIVES!!<<

Suiting words to action, Sebastian maneuvers himself between the oncoming enemy forces and the White Dwarf, standing firm and acting as its shield. If his drones are in working order, he orders them to put up a wall of Plasma Fire at the incoming enemy vessels as a distraction and to provide cover for the escaping crew.

Top 
   
 
 Post Posted: Tue Jun 04, 2013 11:44 pm 
User avatar
Offline
Joined: Mon Sep 09, 2002 12:00 am
Posts: 3580
Website: http://wtf.animeblogger.net
AOL: JaredTosanu
Location: The ultimate evil, with hot and cold running water!
Jonas doesn't speak to anyone as he straps himself into the cockpit of the lightest Corsair he could manage. He's trying to calculate in his head. "Amount of time before fold. proximity. Energy fluctuations...." He winces, shakes his head, and starts over. But once the Corsair is powered and ready to launch, he stops, looks up, and calls out as he launches. "Let's beat a trail!"

Top 
   
 
 Post Posted: Wed Jun 05, 2013 12:51 am 
User avatar
Offline
Joined: Sun Jun 03, 2012 12:45 am
Posts: 255
Location: Tejas
Jomo takes a moment to listen to Enrica's orders, then salutes. "AYE AYE FIRST MATE ENRICA." He says, before turning towards the hangar. A nervous expression crosses Jomo's face as he observes the numerous Corsairs being taken out for combat. "No time like the present to re-learn how to work one of these things." He says to himself before running towards the closest empty vessel. As he climbs into the cockpit, memories start bashing into each other, attempting to give him some knowledge of how this convoluted piece of equipment works. After a few seconds of aimlessly pressing buttons to turn the thing on, Jomo bashes his hands against the control panel. The machine springs to life, cockpit closing and lights beginning to flash. "Great. something's working." He says, with a sigh of partial relief. "Now let's see if we can get you moving." Jomo's memories begin to filter, everything becoming a bit more clear as he begins to move the bot forwards, towards the airlock. "Okay. Steady. Steady." It takes longer than the other more well trained pilots, but finally, Jomo has the bot floating out in space, ready for action. "Let's see how much of a boom this baby can make." Jomo says with a wicked grin as he begins to test the Corsair's limb movements.

Top 
   
 
 Post Posted: Sun Jun 30, 2013 11:31 pm 
Evil Game Minister of DOOM!
User avatar
Offline
Joined: Sat Mar 15, 2003 12:00 am
Posts: 2244
Website: http://wtf.animeblogger.net
AOL: NekoFlashblade
Location: Current Mood: KILL ALL HUMANS
<============>
BATTLE ENGAGE!!
<============>

Jomo, Rocs, Jonas, Feng, Sebastian and Fred answer the call to battle. Sebastian rallies the survivors of the Burning Star, and answering his call are two of the ace Corsair Pilots of the crew, Biggs and Wedge.

>>Yo, Seb! Wedge and I hear ya, we're bringing Romulus and Remus over to help you!<<

Two Medium sized Corsairs, one equipped with a large Gauss Rifle and the other a Vibroblade and an energy Pistol, come fly in to range. Enrica's voice comes over the intercom on everyone's machines.

>>Alright, listen up, here's a briefing on this situation. I'm picking up readings of about 12 incoming enemy mecha; it's likely an SDA Hunter Squad, with those numbers. Hunter Squads usually have 6 light Corsairs, 4 Medium Corsairs and 2 Heavy Corsairs; the Light Corsairs move to lock down the targets, the Medium Corsairs act as Cover for the Heavy Corsairs, and the Heavy Corsairs move in to position and snipe at vessels with high powered rifles; the White Dwarf is unarmed, and if any enemy mecha gets close to it things will be bad. However, the only enemy mecha with the firepower to significantly damage the White Dwarf will be the Heavies, so if you eliminate those the Hunter Squad will be forced to retreat. That said, the Light Corsairs can also try to board and commandeer the White Dwarf, so if any get close be sure to get rid of them.<<

With that, two objectives pop up on everyone's screens.

<><>OBJECTIVE 1<><>
Destroy Enemy Heavy Corsairs
<><><><><><><><><>
<><>OBJECTIVE 2<><>
Do not let White Dwarf reach Critical Condition
<><><><><><><><><>

Enrica continues.

>> How you choose to dispose of the enemies is up to you. It will take time for the Heavy Corsairs to reach a Sniping Position, so use that time to get as close as you can and finish them. Do NOT attempt to engage any enemy units that are not pursuing us... that includes the Carina, Fred. Enrica Out. <<

On everyone's HUD a map is displayed.

Code:
<-- FAR --- --- --- --- --- MED --- --- --- --- --- CLO -->
<-- HSQ --- --- --- --- --- --- --- --- --- --- --- WDF -->
<-- --- --- --- --- --- --- --- --- --- --- --- --- --- -->

Legend:
HSQ - Hunter Squad
WDF - White Dwarf

--- - One Space


((TUTORIAL: This map represents the relative distance between the White Dwarf and the Hunter Squad. At this moment, all enemy Mecha are at point HSQ, while all the players Mecha are at point WDF. Each Corsair has a Move Trait that represents how far along the line they can move. You do not have to move your max move range in your turn. You have two actions per turn. You are only allowed one Move Action, but you can use Attack and Sensor actions twice if you do not move.

For convenience, here is a list of Action Types and their meaning:
Move Action: Move 1 to <MOVE> spaces along Relative Distance Graph.
Special Move Action - Dash: Ailes may move at 1.5 times their max move rate in exchange for not being able to use any Light or Heavy weapons that turn.
Attack Action: Use one of the Corsair's equipped weapons; target must be within range of the weapon. AOE attacks hit all enemies at a single range.
Sensor Action: Use onboard computers to detect, track, and identify targets; Sensor Actions come in a variety of forms, and can increase the effectiveness of both the user and allies. Some sensor actions include - Long Range Detection [Increase Range of Heavy Weapons on a single target by 1], Hack [Melee action, cause damage to target's sensor computers], Identify Target [Scan Enemy Mecha to grant state Identified]

Basic rules of combat remain the same; attacks have one of three types of damage and are light, heavy or melee. Damage, however, is handled slightly different. There are two types of Condition: Frame and Slot. Frame Condition is the overall stability of the underlying structure of your mech. If this reaches critical you will not be able to act and must evacuate using a Boon. The Frame is generally well protected by the Slots on a Mecha. Each two slots in condition YELLOW or higher provides a -1 defensive bonus to attacks made on the Frame. To remove this defensive bonus, the Slot Condition needs to be reduced to ORANGE or lower. At condition RED, any equipment in that slot is disabled; gear that uses multiple slots will receive a penalty if one of their slots is reduced to RED.

Here are a few keywords for combat:
Unidentified - An Enemy Mecha is always considered Unidentified at the start of battle. An Unidentified Enemy may not have its Slot Conditions targeted, and the gear placed in its Slots are unknown. Unidentified is cleared by either engaging the Mecha at close range or using an Identify Target sensor Action.
Target Lock - All allied units in communication with the unit that set the Target Lock receive a +1 combat bonus against that target.
Jam - Unit afflicted by Jam gets a -2 penalty to Sensor Actions.

Let me know in the OOC thread if there are any questions. And now, the fight begins.))

Multiple Dots move along the Relative Distance Graph, spreading out in to three distinct rows, one with two dots, one with four dots, and one with six dots, at varying ranges.

Code:
<-- FAR --- --- --- --- --- MED --- --- --- --- --- CLO -->
<-- HV1 MD1 LT1 --- --- --- --- --- --- --- --- --- WDF -->
<-- HV2 MD2 LT2 --- --- --- --- --- --- --- --- --- --- -->
<-- --- MD3 LT3 --- --- --- --- --- --- --- --- --- --- -->
<-- --- MD4 LT4 --- --- --- --- --- --- --- --- --- --- -->
<-- --- --- LT5 --- --- --- --- --- --- --- --- --- --- -->
<-- --- --- LT6 --- --- --- --- --- --- --- --- --- --- -->

Legend:
HV# - Unidentified Heavy Corsair
MD# - Unidentified Medium Corsair
LT# - Unidentified Light Corsair
WDF - White Dwarf

--- - One Space


========================>
WHITE DWARF CREW
<========================

<== Fred (Forneus) ⇒
Boons: 1
Frame Condition: GREEN
Slot Defense: 5/5 (-2 Defensive Bonus)
Frame Type: Light
Move: 5
<Left Arm Slot [GREEN] <-> Right Arm Slot [GREEN]> Laser Rifle (H/E, R:2-6, +1 Damage Range)
<Head Slot [GREEN]> Fred OS Onboard Computer Station (+2 bonus to all Sensor rolls)
<Body Slot [GREEN]> Shock Protective Armor (X-2,K-1)
<Shoulder Slot [GREEN]> Hacking Gear (Melee Range, +1 bonus to Sensor Rolls for Hacking)
<Combat Knack> Space for One Passenger - May hold one (1) extra character; allied characters may add their Knack to Fred’s functionality; bonuses to performance if no passenger. (+1 move if no Passenger)

<== Jomo (Vinea) ==>
Boons: 1
Frame Condition: GREEN
Slot Defense: 6/6 (-3 Defensive Bonus)
Frame Type: Medium
Move: 3
<Left Arm Slot [GREEN] <-> Right Arm Slot [GREEN] <-> Shoulder Slot [GREEN] > Heavy Missle Artillery (H/X, R:2-6, AOE)
<Head Slot [GREEN]> Radar System (+1 bonus to all Sensor Rolls)
<Back Slot [GREEN]> Chaff Launchers (X-1)
<Body Slot [GREEN]> Shock Protective Armor (X-2, K-1)
<Combat Knack> Cluster One - A mysterious ability with unknown effects. +1 Bonus to all actions until its true powers are revealed.

<== Sebastian (Sabnock) ==>
Boons: 1
Frame Condition: GREEN
Slot Defense: 7/7 (-3 Defensive Bonus)
Frame Type: Heavy
Move: 2
<Left Arm Slot [GREEN]> Directional Jammer (Light Weapon, R:1-4, Sensor Roll to inflict Jam)
<Right Arm Slot [GREEN]> Target Painter (Light Weapon, R:1-4, Sensor Roll to inflict Target Lock)
<Head Slot [GREEN]> Drone Control System (+1 bonus to all Drone attacks)
<Back Slot [GREEN] <-> Shoulder Slot [GREEN]> Drone Docking Port (Stores 4 Drones)
<Leg Slot [GREEN]> Specialized Landing Gear (Melee Range, Harpoons and Magnetic Grips)
<Body Slot [GREEN]> Crumple Buffering Armor (K-2, E-1)
<Combat Knack> Boarding Drones - All Corsair-type drones equipped have the additional trait “Anti-Ship” (Can attack Ships using Ship-To-Ship scaling rules so long as Corsair is at Distance 1 from the Ship)
<Drones> 4 Corsair Kinetic Drones (K)

<== Jonas (Leraje) ==>
Boons: 1
Frame Condition: GREEN
Slot Defense: 5/5 (-2 Slot Defense)
Frame Type: Light
Move: 6
<Left Arm Slot [GREEN]> Energy Pistol (L/E, R:1-4)
<Right Arm Slot [GREEN]> Coilgun (L/K, R:1-4)
<Head Slot [GREEN]> Omnidirectional Jammer (Opponent’s Sensor Rolls get -3 while active, cannot communicate with team)
<Leg Slot [GREEN]> Booster Unit (Move + 1)
<Body Slot [GREEN]> Deflection Shield Armor (E-2, X-1)
<Combat Knack> Redline Runner - Piloted Corsair has “Move +1”

<== Feng (Haborym) ==>
Boons: 1
Frame Condition: GREEN
Slot Defense: 7/7 (-3 Defensive Bonus)
Frame Type: Heavy
Move: 2
<Left Arm Slot [GREEN]> Plasmafaust (M/X, R:1)
<Right Arm Slot [GREEN]> Laser Rifle (H/E, R:2-6)
<Head Slot [GREEN]> Long Range Scanner (+1 to Sensor rolls, Boost range of Heavy weapon by 1)
<Back Slot [GREEN]> Field Maintenance Unit (Spend action to repair one slot to GREEN)
<Leg Slot [GREEN]> Stabilizers (+1 to heavy weapon use)
<Shoulder Slot [GREEN]> Missle Array (L/X, R:1-3, AOE, -1 SDR)
<Body Slot [GREEN]> Titanium Reinforced Chest Armor (E/X/K -1)
<Combat Knack> Corpus Chassis - Direct Interface provides a +2 bonus to all sensor rolls and +1 bonus to all combat rolls (Sensor Rolls are used in long range combat as well as for various support devices, such as Multi-target lock-on)

<== Rocs (Hawkeye/Barbas) ==>
Boons: 1
Frame Condition: GREEN
Slot Defense: 5/5 (-2 Defensive Bonus)
Frame Type: Aile
Move: 4 (6 in Dash)
<Left Arm Slot [GREEN]> Vibroblade (M/K, R:1)
<Right Arm Slot [GREEN]> Beamsaber (M/E, R:1)
<Head/Body Slot [GREEN] <-> Wing Slot [GREEN]> Stardance Armor (E/X/K -1)
<Flex Slot [GREEN]> Break Boosters (Once per battle, cancel Critical Hit)
<Combat Knack> Turn the Path - +2 bonus for all ranged defense rolls, Bonus Deflection roll on successful dodge for redirecting attacks

<== Biggs (Romulus) ==>
Frame Condition: GREEN
Slot Defense: 6/6 (-3 Defensive Bonus)
Frame Type: Medium
Move: 3
<Left Arm Slot [GREEN] <-> Right Arm Slot [GREEN]> Gauss Rifle (H/K, R:2-6, +1 Damage Range)
<Body Slot [GREEN]> Deflection Shield Armor (E-2, X-1)
<Head Slot [GREEN]> Radar System (+1 bonus to all Sensor Rolls)
<Shoulder Slot [GREEN]> Missle Array (L/X, R:1-3, AOE, -1 SDR)
<Back Slot [GREEN]> Field Maintenance Unit (Spend action to repair one slot to GREEN)

<== Wedge (Remus) ==>
Frame Condition: GREEN
Slot Defense: 6/6 (-3 Defensive Bonus)
Frame Type: Medium
Move: 3
<Left Arm Slot [GREEN]> Energy Pistol (L/E, R:1-4)
<Right Arm Slot [GREEN]> Vibroblade (M/K, R:1)
<Body Slot [GREEN]> Deflection Shield Armor (E-2, X-1)
<Head Slot [GREEN]> Radar System (+1 bonus to all Sensor Rolls)
<Shoulder Slot [GREEN]> Missle Array (L/X, R:1-3, AOE, -1 SDR)
<Back Slot [GREEN]> Field Maintenance Unit (Spend action to repair one slot to GREEN)

<== White Dwarf ==>
Condition: GREEN
Ship Type: Dinghy
<Propulsion Bay GREEN>
<Corsair Bay GREEN>
>Ship - May only be Damaged by Corsair Weapons with Anti-Ship<

========================>
SDA HUNTER SQUAD
<========================

<== Heavy Corsair 1 ==>
Frame Condition: GREEN
Frame Type: Heavy
>Unidentified<

<== Heavy Corsair 2 ==>
Frame Condition: GREEN
Frame Type: Heavy
>Unidentified<

<== Medium Corsair 1 ==>
Frame Condition: GREEN
Frame Type: Medium
>Unidentified<

<== Medium Corsair 2 ==>
Frame Condition: GREEN
Frame Type: Medium
>Unidentified<

<== Medium Corsair 3 ==>
Frame Condition: GREEN
Frame Type: Medium
>Unidentified<

<== Medium Corsair 4 ==>
Frame Condition: GREEN
Frame Type: Medium
>Unidentified<

<== Light Corsair 1 ==>
Frame Condition: GREEN
Frame Type: Light
>Unidentified<

<== Light Corsair 2 ==>
Frame Condition: GREEN
Frame Type: Light
>Unidentified<

<== Light Corsair 3 ==>
Frame Condition: GREEN
Frame Type: Light
>Unidentified<

<== Light Corsair 4 ==>
Frame Condition: GREEN
Frame Type: Light
>Unidentified<

<== Light Corsair 5 ==>
Frame Condition: GREEN
Frame Type: Light
>Unidentified<

<== Light Corsair 6 ==>
Frame Condition: GREEN
Frame Type: Light
>Unidentified<

Top 
   
 
 Post Posted: Mon Jul 01, 2013 12:23 am 
Gatekeeper of Niftiness
User avatar
Offline
Joined: Sat Feb 09, 2008 12:16 am
Posts: 9081
Location: Praise be to the sticky elastic bands of the Healing Gauze
"Release the hounds!" Sebastian shouts to no one in particular as he toggles the switch that releases the drones from their compartment. At his command, they move forward to close in on the inbound light fighters. Since the Heavy enemy Corsairs will be the biggest threat, Sebastion toggles the Sabnock's standard sensor array and tries to identify one of the Heavy Corsairs.

Action One: Sabnock unleashes all four drones from it's drone bay.
Action Two: Sabnock uses its sensors to try and identify Heavy Corsair 1

Drones: Move one space closer to incoming enemy Corsairs.

Top 
   
 
 Post Posted: Fri Jul 12, 2013 4:44 am 
User avatar
Offline
Joined: Wed May 15, 2002 12:00 am
Posts: 11381
Code:
Eye on the prize. Let's see... passive and active defenses... subvert and control... to pick out the optimum route requires information... proper planning is paramount...


Sensor: Identify target: Light corsair 2
Sensor: Identify target: Light corsair 4

Top 
   
 
 Post Posted: Fri Jul 19, 2013 12:51 am 
User avatar
Offline
Joined: Mon Sep 09, 2002 12:00 am
Posts: 3580
Website: http://wtf.animeblogger.net
AOL: JaredTosanu
Location: The ultimate evil, with hot and cold running water!
Jonas looks things over quickly, fingers flying over the controls. He shoots off a short message over the White Star's network. "Going to fade to white noise here. Won't be able to hear while it's on."

He flips a switch and the Leraje mech fades from the sensors into what looks like an intense patch of background radiation, about 20 times the radius of the mech.

Then, smoothly, his frame accelerates, dashing forward at a surprisingly high speed, before stopping at a position about halfway between the two groups, but off to the side. Then, mech ready to draw its gun, he waits for an opportunity.

Engage Jammer.
Move Forward 5 spaces

Top 
   
 
 Post Posted: Sat Jul 20, 2013 12:19 pm 
Evil Game Minister of DOOM!
User avatar
Offline
Joined: Fri Apr 26, 2002 12:00 am
Posts: 3848
AOL: Draco+Ignifer
Location: Earth to earth. Ashes to ashes, dust to dust. Illusions to illusions. And dreams to dreams.
OOC: >>Words in double angle brackets facing out are being broadcast.<< Meanwhile, <<Words in double angle brackets facing in are over our comms.>> If I send it to a single person, <I'll do it with single angle brackets.

Feng's Corsair fires retro-rockets to lock her position down, then looks around to get her orientation. Her eyes flick to the sensor and condition information superimposed over her field of view. >>Only twelve of you?<< she asks. >>Well, that's not going to last very long.<< She then sees the slow flashes of identifications coming up one by one, and the red and gold head of Haborym shakes slowly.

<<C'mon, boys... Watch and learn.>>

She then looks over the tiny dots in the middle of the rows, catching one of the light ones in the process. Targeting reticules zoom into her field of vision, superimposing over each one. They begin to flash, then turn green as her sensors lock on to each of them in turn. She then nods to herself, and focuses her sensors on each one in turn, using the lock-on to run a full scan on all five of her targets.

Action One: Sensor - Lock On - Medium Corsairs, Light Corsair 3
Action Two: Sensor - Scanning - Scan Locked On Targets

Top 
   
 
 Post Posted: Sat Jul 20, 2013 6:33 pm 
User avatar
Offline
Joined: Sun Jun 03, 2012 12:45 am
Posts: 255
Location: Tejas
"Okay!" Jomo says, cracking his knuckles within the confines of the cockpit. "Time to get serious. Which one of these things makes me go forward in space?" Jomo looks down at the intimidating control panel, and chooses as carefully as possible.

The thrusters on Vinea's back angle downward, and ignite, launching the Corsair vertically, raising it above the plane of battle, then ceasing fire as retro-rockets lead the Corsair to a stop, a good several meters above the battlefield.

"Not the right button." Jomo says, biting his lower lip. "Maybe locking on to something will help. Is it..." The sensors in Vinea's display begin pinging, targeting reticules forming around the Corsairs behind Jomo. "Nononononononononono!" Jomo rapidly begins pressing the scanner button, the sensors pause, and the reticules disappear from over Jomo's allies. A new set appears, focused on the opposing forces. "That's better. Now, where the hell is the comm link?" Jomo takes his eyes away from the sensors, focusing on anything that might lead to communication with the team, hopefully allowing him to figure out how to work the Corsair without attempting to kill his allies.

Movement - Vertical 2 Spaces
Action - Sensor - Scanning - Lock onto MD1, MD2, MD3, MD4, LT5

Top 
   
 
Display posts from previous:  Sort by  
 
Post new topic  This topic is locked, you cannot edit posts or make further replies.  [ 148 posts ] 

Board index » RPG Forums » Guided RPG


Who is online

Users browsing this forum: No registered users and 1 guest

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: